Chapter 1
Twelve Dollars
The house is worse than the photos.
The photos were taken in summer, by a realtor with a generous lens and a sense of humor. In the photos, the Thackeray house is "a Victorian gem with harbor views." In person, on the first of October, it's three stories of peeling gray paint leaning into the wind at the end of Crossing Lane like it's trying to hear a secret. One shutter hangs by a single hinge. A pumpkin someone left on the porch has collapsed into itself.
You stand on the sidewalk with your duffel bag and your sketchbook and do math.
Thirty days. That's what you gave yourself. Thirty days to clear out a great-aunt's eighty-eight years of belongings, patch what can be patched, and sell to the first person who says a number. You met Prudence Thackeray twice. Once at a funeral when you were small, once at a wedding where she told you your drawings "had teeth." Then, three months ago, a lawyer's letter: she left you everything.
Everything is this.
Your phone buzzes. Dev.
Dev: did it collapse on you yet
You: it's thinking about it
Dev: sell it to a ghost. ghosts pay cash
You pocket the phone and climb the steps. The key sticks, then gives. Inside smells like lavender, dust and the sea. Every surface holds something: teacups, brass compasses, jars of buttons, a stuffed heron with an expression of deep disappointment. Above the parlor fireplace hangs a tall, heavy mirror in a carved frame, and in it you look exactly like a man who just drove two hours on four hours of sleep, stubble and all.
"Okay," you tell the heron. "Coffee. Then despair."
Wickham Cove is the kind of town that sells itself. Wharf Street runs crooked along the harbor, every shop strung with paper lanterns and paper bats, every window full of crystals and tarot decks and fudge. Tourists in witch hats drift past with cider. Somebody's speaker plays organ music. October here isn't a month; it's a business plan.
You don't mean to go into Thistle & Bone. You mean to walk past it. But the window has a black cat asleep on a stack of books, and the books are old, really old, cracked leather and gilt spines, and you've always been a sucker for things people threw away too soon.
The bell over the door is shaped like a crow. It doesn't ring. It shrieks.
"Hi! Sorry! It does that!" A young woman pops up from behind the counter with a feather duster in each hand and a pink streak through her black bob. "Welcome to Thistle and Bone. I'm Mab. Are you looking for anything spooky? Romantic? Spooky and romantic? We have a tarot deck where all the cards are frogs."
"Just looking."
"Love that for you."
The shop is long and narrow and warm, smelling of cedar and beeswax and old paper. Shelves climb to the ceiling. Dried herbs hang in bundles from the beams. In the back, behind a velvet rope, a glass case stands empty, its little brass lock hanging open.
You wander. You find a book of nineteenth-century botanical plates and a deck of hand-painted moon cards, and then you're at the counter, where Mab has set down a stack of things while she dusts. On top sits a book bound in moss-green leather, a brass clasp across the front, no title on the spine. Stamped into the cover, faded almost to nothing: Ledger of What Is Owed.
You touch it before you decide to. The leather is warm. Not sun-warm. Skin-warm.
"Oh, that one's been sitting there forever," Mab says, waving the duster. "I found it this morning when I was cleaning the case in the back. No price sticker. Um." She squints at it. "Twelve dollars?"
"It's beautiful."
"Right? Twelve dollars. It's basically free. Juniper hates when things sit around."
You don't need a twelve-dollar ledger. You need a roofer. You hand over cash anyway, because the clasp is shaped like a closed eye and you already know you're going to draw it.
Mab wraps it in brown paper and tissue, humming. "You visiting?"
"Inherited a house. The Thackeray place, at the end of Crossing Lane."
The humming stops. "Oh. Prudence's house. Oh, she was the best." Mab's face does something complicated. "You're the relative. Ethan, right? She talked about you."
"She did?"
"She said you could draw anything and you'd never once lied to her." Mab hands you the package with a small, odd smile. "Welcome to Wickham Cove."
You turn from the counter, the package under your arm, and walk straight into someone.
It's like walking into a cold front. A long black coat, a scent of smoke and rosemary, the hard edge of a shoulder. A paper cup of coffee jolts and doesn't spill, because the person holding it has the reflexes of someone used to catching things before they fall.
"Watch where you—" she starts, and stops.
She is, without exaggeration, the most beautiful person you have ever seen.
You've drawn faces for a living for six years and you've never seen one like this. Near-black hair spilling past her shoulders, catching red where the window light hits it. Skin that looks lit from inside. A red mouth set in a line of pure irritation. Green eyes, and at the center of them, rings of gold, like coins at the bottom of a well. Silver rings on every finger. Outside the window, a man with a tote bag has stopped walking entirely to stare at her through the glass.
She isn't looking at you. She's looking at the brown paper package.
The gold in her eyes seems to go out.
"Mab," she says, very quietly. "Where did you put the book from the case?"
"The green one? I sold it! Twelve dollars! I know, it's low, but it didn't have a sticker and..."
The woman in the black coat turns to you. "Put that down."
"Excuse me?"
"Put it down on the counter. Now. Take your money. Don't open it."
You've had a long day. You've had a long year. And there is a particular tone, a tone people with money and beauty use, that makes your spine go straight.
"I paid for it," you say.
"You paid twelve dollars for something that isn't for sale."
"Then put a sign on it."
Her nostrils flare. Up close, she smells like smoke and rain. "What's your name?"
"Why?"
"Because I'd like to know what to call you when this goes wrong."
Behind her, Mab whispers, "Juniper, it's Prudence's relative, it's Ethan."
Something crosses the woman's face. Juniper. Of course she's called Juniper. She looks at you the way people look at a car crash that hasn't happened yet.
"Fine," she says. "Keep it. But don't open it. Whatever you do, don't open it, and if you do, you come back here before midnight and you tell me."
"Is this a sales technique? Because it's working, but in the wrong direction."
She doesn't smile. "Don't. Open. It."
You walk out. The crow bell shrieks behind you. Through the window, you see her standing exactly where you left her, coffee cup in hand, not drinking, watching you go.
You don't open it.
You eat gas-station noodles at Prudence's kitchen table. You sketch the heron. You make a list titled THINGS THAT ARE BROKEN and it goes onto a second page. You forget the ledger entirely, under its brown paper, on the parlor side table beneath the big mirror.
At 11:58, you're half asleep on the couch when you hear paper tearing.
You sit up. The brown wrapping has split down the middle like a husk. The brass clasp is open. The eye is open.
The ledger lies flat on the table, its cream pages turning by themselves, slow, one at a time, until they stop on a blank page in the middle.
The grandfather clock in the hall begins to strike.
On the first chime, ink rises out of the paper like something surfacing from deep water. Dark red-brown, the color of old blood or strong tea. Letters, in an elegant slanting hand that isn't yours.
Ethan.
On the sixth chime, beneath your name, a second word.
Owed.
On the twelfth, the rest of the sentence writes itself, slowly, letter by letter, while you sit frozen with your heart trying to climb out of your throat.
One true thing a night, until Samhain. Or be forgotten.
Your love interest is about to text you.
Start free to answer at the cliffhanger. Your replies change what happens next, and your name goes into the story.
Characters are AI-generated and fictional. 18+ only.