Chapter 2
Charity Case
At 11:58 you call the number on the back of the folder.
She answers on the first ring. Not a hello. Just quiet, and the sound of a pub behind her, glasses and a dartboard.
"I'll sign," you say. "On one condition."
"No conditions. You have two minutes."
"When I ask you again what you meant, you answer."
A pause. You hear her breathe out, slow.
"Confirm you're signing, Mr. Penhale."
"Confirmed."
"Then I'll see you in Brackwell on Monday. Seven a.m." And she hangs up, and you sit in the dark office at Treleven with your heart hammering, as if you've just taken a corner flat that you shouldn't have.
The Brunsvik factory sits in a fold of the Northamptonshire countryside like a spaceship somebody parked politely. Glass and pale steel, a reception floor polished so hard you can see your own face looking nervous in it, and two of last year's cars hanging from the ceiling, silver and ice blue, like trophies nobody won.
The receptionist looks at your name on her screen, then at you, then at her screen again.
"Oh," she says. "You're the..."
"Driver," you say.
"Right. Yes. Of course."
You hear it before lunch. Twice in the corridor, once by the coffee machine, once from a mechanic who doesn't know you're behind him. Charity case. Kristiansen's charity case. The kid from the Marisca crash. Can't believe Wynmark let her. Bet he didn't.
Wilfred Wynmark's assistant cancels your welcome lunch with the owner by email at 11:40. No reason given.
"Don't take it personally," says the woman who comes to collect you from the empty meeting room. "He cancels on everyone he hasn't decided to like yet. I'm Agnetha Kovac. I'm your race engineer. I'll be the voice in your head for nine months, so you'd better get used to me."
She's in her thirties, with cropped black hair and a headset hanging around her neck even though there isn't a car running in the building. She has a Swedish first name and a Croatian surname and a face that has never once been impressed.
"Is it bad?" you ask. "What they're saying?"
"It's a racing team. They'd say worse about their mothers." She hands you a lanyard. "Lap faster than Lukas and they'll be naming their children after you. Come on. Seat fitting."
The tour is a blur. Folarin Elphick, the sporting director, tall and pressed and polite, shakes your hand and tells you the regulations manual is four hundred pages long and he'd like you to read the parts about conduct "twice, if you'd be so kind." The aerodynamics floor is full of people who don't look up. The race bay smells of carbon fiber and solvent and money.
Then a man in a rumpled navy sweater crosses the bay toward you with his arms already open.
"Ethan," he says. "Mon Dieu. Look at you."
You know him before he reaches you. Amaury Peverell. He was technical lead at the academy two years ago, the man who used to bring pastries to the garage at Formula Ascent rounds and argue with Tormod about tire pressures in two languages. Now he's technical director of the whole team. He's gray at the temples, handsome in a tired, kind way, and he hugs you as if you're his own son back from a war.
"I'm sorry," he says into your shoulder. "I'm so sorry. I wanted to write. I didn't know what to say."
"It's all right."
"It isn't." He pulls back, holding your arms, and his eyes are wet. "He talked about you every day, you know. Every single day. 'The boy brakes like he's angry at the road.'" He laughs and wipes his face. "I'm glad you're here. Whatever she's up to, I'm glad."
Whatever she's up to. You file it away.
Your seat fitting takes three hours. You lie in a bag of foam that sets around your body while mechanics poke at you, and halfway through, a shadow falls over the cockpit.
"So it's true."
Lukas Wynmark looks down at you. He's twenty-five and golden in a way that seems expensive: sun-streaked hair, a jaw that sells watches, a team jacket that fits like it was made for him, because it was. Two years ago he was your academy teammate in Formula Ascent. You were faster. He knew it. Everybody knew it.
"Lukas."
"Penhale." He crouches by the cockpit. "Just so we're clear. Two years ago everyone said the Grand Prix seat was yours. Then you crashed and I got it, and I've spent two seasons hearing that I only got it because of you. This car should've gone to someone with a pulse. My father thinks she's lost her mind."
"What do you think?"
He studies you. For a second there's something in his face you can't read. Not hate. Something tired.
"I think you'd better not get anyone killed," he says, and walks away.
The mechanic holding the foam bag goes very quiet.
The simulator lives in a dark room at the back of the factory: a real chassis bolted to hydraulic legs, wrapped in a curved screen the size of a cinema. At six in the evening Agnetha straps you in and loads Hollow Ridge, Brunsvik's home circuit.
"Ten laps," she says in your ear. "Don't be a hero. Just learn the car."
The first lap is clumsy. The car is nothing like a kart. It's a wild animal stuffed into carbon fiber, so much grip and power that your brain lags a corner behind your hands. By lap three you're catching up. By lap five you stop thinking. Lap six, Agnetha goes quiet. Lap seven she says, "Huh."
"Huh what?"
"Huh, nothing. Keep going."
Lap eight you're two tenths off Lukas's best. Lap nine you're one tenth up.
Then she says, "Box this lap. Practice pit entry."
The pit-entry line comes up on the screen. A white line, a gap in the wall, a blur of pit lane.
Your hands go light.
The screen fills with a gray wall and the cockpit lurches and the whole rig bucks on its hydraulic legs like something hit it. Red text: SESSION ENDED. Somewhere in your headset Agnetha is saying your name.
You can't let go of the wheel. You can't feel your fingers to let go.
"Ethan. It's a computer. Nobody's there. Breathe."
You breathe. It takes a long time.
When you finally climb out, your shirt is stuck to your back. You look up at the observation window above the sim room, the long dark glass where engineers usually sit.
Kirsi Kristiansen is standing behind it. Arms folded. No expression at all.
Then she turns and walks away.
You can't sleep in the team apartment they've given you, so at midnight you drive back to the factory, badge yourself in, and walk the empty corridors because they're the only place that feels like it might have an answer.
There's a light on in the data room.
The door is open a few inches. Inside, banks of dark screens and one lit. Kirsi is sitting alone at the long desk, jacket off, sleeves pushed up, her hair coming loose from its knot for the first time since you met her. A cup of coffee sits untouched by her elbow.
On the screen is a telemetry trace you'd know anywhere. Speed, throttle, brake pressure, steering angle. A car coming into a pit entry at the end of a long straight by the sea.
Your car. Marisca. Lap 22.
She's stepping through it frame by frame. The brake pressure line rises, then drops, then rises again, and she stops it there, and leans closer, and touches the screen with one finger, as if she can feel something in it.
You push the door open.
She doesn't jump. She just goes very still.
"Why do you have that?" you say.
She closes the file. The screen goes black and gives you back your own reflection, standing in a doorway at midnight like a ghost.
"Go home, Ethan," she says, without turning around.
Your love interest is about to text you.
Start free to answer at the cliffhanger. Your replies change what happens next, and your name goes into the story.
Characters are AI-generated and fictional. 18+ only.